
- #Extract textures from a map .bsp how to#
- #Extract textures from a map .bsp zip file#
- #Extract textures from a map .bsp mod#
- #Extract textures from a map .bsp mods#
However, don't copy it yet! Hold down control and select all other civ_scientist models EG: civ_scientist, civ_scientist0, civ_scientist1 etc. You'd first need to export all of the models from BShift's pak files. Let's say you wanted the civilian scientist model from BShift in your map. Extract them to their own area, since some models are slightly different in different mods, eg: Barney is much paler in OpFor and BShift.
Now, extract the models from the mod which has the models you want. IMPORTANT NOTE FOR HIGH DEFINITION PACK USERS: If you wish to stay in high definition mode, make sure you also extract the models from pak1, and overwrite the old files. Export all of the models to the valve directory, they'll automatically go to the models folder. Download Wally, and use it to explore the pak0 file in the valve folder.
I know most people already know how to do this, but some people don't so don't go complaining.įirst, you will need a PAK explorer like Wally, which is available here.
from mods like Blue Shift and Opposing Force with the original HL. This is due to this information being lost on compilation.This is a VERY basic tutorial explaining how to use models, textures etc. prop_static have Enable Bounced Lighting always set to default.Some internal entities that are entirely consumed by vbsp can't be restored.New graphical user interface with output window.
Improved support for prop_static and info_overlay. Decompiles VMEX maps flagged with protection and at least detects other anti-decompiling methods. Support for compressed and big-endian encoded maps (XBox 360, PS3). Support for the tools/blocklight texture. Support for more and newer Source engine games up to Dota 2. Improvements and changes compared to VMEX 0.98g To make the materials/models visible in hammer, you need to extract the embedded files by checking Extract embedded files in the decompiler and then move the contents of the extracted material/model folders into your games material/model folder. This can frequently happen with workshop maps or with maps using csgo's automcombine prop feature. Help, all the textures are gray/models are errors: Most of the time this is due to the materials/models not existing in the base game but rather being embedded in the bsp file. Their map format wildly differs from the one the Source engine uses. Games based on the older goldsrc or on the newer Source 2 engine, are not supported. If you run into any problems or errors with any particular game/map, feel free to open an Issue.
Can you support : Generally speaking, most Source engine games should work with BSPSource out of the box, even though they might not be explicitly "supported". On Windows these are bspsrc.bat/ bspinfo.bat and on Linux bspsrc.sh/ bspinfo.sh To launch bspsrc/bspinfo, run the respectively named file. If you do not, you can download java from several vendors like Adoptium. To run the program, you need to have at least java 8 installed. Extract the contents of the zip file to a new folder. Make sure to download the file named bspsrc_X.X.X.zip and not the source code. Download the latest version from the release page. vmf files that can be loaded in Hammer, Valve's official level editor.īSPSource is based on a reengineered version of VMEX 0.98g by Rof, which is no longer developed and lacks support for newer Source engine games. BSPSource is a map decompiler for Source engine maps, written in Java.